Closing the Execution Gap
Earlier this month, I found myself seated in a dark, windowless room. My ass was sore, and I was surrounded by men I didn’t know. This isn’t the start of[...]
Earlier this month, I found myself seated in a dark, windowless room. My ass was sore, and I was surrounded by men I didn’t know. This isn’t the start of[...]
Kimberly Wallace wrote a fantastic piece for Official Xbox Magazine on monday. I won’t spoil any of it, except briefy mentioning that the article deals, partially, with one of the[...]
Look, I’ll be brutally honest: I saw the Hunger Games recently and loved it. Controversial to be sure, but anyone who knows me knows that I actually have a fairly[...]
So the Atlantic ran an article last week that popped a lot of monocles. Taylor Clark wrote this indepth piece on Braid creator Jonathan Blow and, I’ll be honest, it[...]
We all know that the medium is still in its youth, right? Article after article, presentation after presentation points out that video games have yet to reach maturity. Many people[...]
Tom Fulp is the Creator and CEO of Newgrounds.com and one of the Co-Founders of the Behemoth.
Walt Williams is the Lead Writer on Spec Ops: The Line by 2k Games.
Garth DeAngelis is a Producer at Firaxis Games currently working on XCOM: Enemy Unknown.
Scott Kester is a concept designer at Gearbox Software, currently working on Borderlands 2.
Kim Swift is the Creative Director on Quantum Conundrum for Airtight Games, and was one of the creators of Portal.